/*
	File:		TurretBot.h
	Author:		Ben Feldmann
	Purpose:	Class to manage game TurretBot enemies
*/

#pragma once

#include "Enemy.h"


class TurretBot : public Enemy 
{
public:
	TurretBot();

	~TurretBot();

	void Update(float elapsed);

	void Render();

	//bool CheckCollision(IEntity* base);

	void Attack();
};
